Some new projects in the works at Elevator Up. Since we’ve moved primarily back to client work I’ve had the chance to switch over to following a (somewhat) traditional design process. It’s different from what I’ve been dealing with working over at Canvas and Downstream, where there’s no real end point for doing work, only benchmarks, versions, and new opportunities around the corner. Not that I prefer either more than the other I do think both are valuable experiences with different learning curves and things to watch out for.
A big thing that’s different with this current project for That The World May Know Ministries is that I’ve spearheaded the Information Architecture in the beginning. I’ve done IA both in my classes at college and at certain points in other projects at EU. However, I’ve never started from scratch which is both exciting and overwhelming consider it’s a site that boasts pages upon pages of content both presented in a myriad of different ways, and buried within the site. What I’ve found so far from this challenge (which I’m still learning from as I write this.)
Categorize: Simplify what you have. If there’s too much going on, see patterns or ways things can be consolidated in a educated manner. This might go without saying, but for me saying and doing can be two different things. Writing everything down in the form of a current sitemap allowed me to see what was going on, what didn’t work, and what can be moved into a more intelligent group. Color coding everything also helps.
Move On: “A hundred wagon loads of thoughts will not pay a single ounce of debt.” This was a little harder to grasp. You can easily spend another two weeks collecting, organizing, thinking, rethinking, and finding new elements that will play into the equation of a final, but at some point you need to move onto the next stage. It doesn’t always mean you’re done, but it helps to put what you’ve been spinning around in your head into a draft that in turn can help clarify what you’ve been thinking and quickly see if it still makes sense.
Let Go: This is one I had a harder time with. The first thing you create isn’t going to be the best, this even goes for IA. I think this was the hardest to realize as it’s one thing to see a design a know from experience and intuitiveness if it’s either getting there or not. I can honestly say I don’t have that skill for IA, and it doesn’t help that I have a hard time in general with being decisive. I think part of the problem is that creating an experience and in turn an IA can go some many directions that it finds itself between brainstorming and making a concrete plan. This is something I hope to work on more, it’s both frustrating and fascinating to me.
As far as design goes things are still partly up in the air, therefore I will only show a couple “dribble” shots.


